I am interested in discussing the process of implementing a small scale digital repository on a tight budget. What are the initial steps? What are the open source options? Is it worth the time and effort for a small institution to consider a locally managed solution when a collaborative, virtually hosted solution may be more forward-thinking?
For campers like me who need somewhere to get started: all session participants come having read the foreword and introduction of A Companion to Digital Humanities (Oxford, 2004), plus at least one chapter of their choosing — all freely available online at http://www.digitalhumanities.org/companion/. We can branch out from talking about what we’ve read to talking about what we know or don’t know, what we’re learning, and what has inspired (or possessed) us to jump into THATCamp as beginners.
Know a little about HTML5, but want to learn more? Know a lot about HTML5, but want to share? Know nothing about HTML5, but want to dive in head first? I’m just starting to look at HTML5 myself, so I figured the best way to learn it is to put heaps and heaps of pressure on myself to get knowledgeable enough to participate in/moderate a HTML5 Hackfest within a few weeks. What could possibly go wrong?
Have an interesting idea on how to highlight a collection or project via a game, interactive story, or other digital method but don’t have the means to produce a prototype? Stop by and share your idea with us, and if you’re lucky, we’ll turn your lifelong dream into a rickety, slapdash prototype. How can you possibly turn that down?
The ultimate goal of this session would be to build a web app that demonstrates the capabilities of HTML5 (canvas, geolocation, video etc) and can be built upon by attendees after the session for future projects.